That's right, I am not dead yet. I got really discouraged while working on my last project, not from a lack of progress but rather the sordid state of the wider game industry. So I stepped away from making games for a while. But as it turns out I am too delusional to stop, and I've decided to say "fuck it, we ball".
So my current game in progress is Project Petunia. A 2D platformer that trades in the more advanced, weighty movement of my last game for a dedicated powerup system where players can choose from a variety of different options in each level. I still want to keep to the simple "make a game that's just fun" mentality that was driving my last game forward, so my focus on this game has just been making it feel good to play.
I've got a playable demo of the game out currently, on which I've been trying to gather as much feedback as possible. Check it out on Itch.Io: https://zinniagames.itch.io/project-petunia