Dee's Fuckin' Game (yes that's the name, came from being frustrated in not knowing what name to call it) is a Adventure platformer game where you find collectables to explore more of the world while collecting giant gems.
Dee's a Shape shifting Shark girl and you're gonna need to learn to take advantage of those powers if you wanna find everything and beat up as many people as possible.
My main inspiration for this is mostly classic gameboy colour games as that was my first console and I tried my best to follow those limitations while enhancing some other aspects (sprite palette limit, wide screen)
This game's still in development, I've been uploading updates over on my patreon monthly, and if this thread picks up traction I'll be posting updates here too.
I started developing this idea a while ago and it's been picking up momentum this year, originally I was just going to use Godot's in built tile maps and go from there but it became too frustrating to the point I decided to build my own editor inside the game specifically to build my own stages, I mention this because I'm still thinking about the possibility of letting people use this editor to make their own campaigns