I've been reading it and being surprised at how much of this I have "invented" on my own based on other common gamedev materials
this is a good distillation of data manipulation design
I always feel bad when people ask me about gamemaker tips and tutorials and stuff because a lot of my knowledge from gamemaker comes from when 4, 5, and 6 were the newest versions lmao, and whatever places I gleaned knowledge from (which wasn't just me screwing around and figuring it out on my own) are long gone now
We are Roxy, Mika, Ashe, and Willow. We own the place. WebsiteDiscord
I have saved up a lot of various resources over the years, and while it'll take some sorting through my backups to get them all back, let's see how many are still around and how many are yet still archived!
I'll try to update this as I find more resources, I know there's more out there that I've yet to remember!
General
Awesome Godot - A repository of Godot games, utilities, and plugins
SLYNYRD - blog covering various pixel art and animation techniques
Amiga Pixels @ AndroidArts - A blogpost about various techniques used in drawing pixel art for the Amiga and other platform with tight palette limits
Experimenting with Colors @ the Wayback Machine - Sadly the original host dropped, because it seems like this site has a fair bit of useful posts on spritework and colour theory
I'll probably come back later with better resources but something I always use when I need to figure out a shader in godot is godot shaders
Has a simple website that displays different shaders and it seems to cover a lot of useful technique, i use it all the time.
I think I have understated how much I use WolframAlpha and GeoGebra to figure out math shit for games.
I have always used my old TI-83+ (where the graphing functions helped with plotting out things like hangtime in jumps or linear interpolations), but I feel like I: A. should get with the times, B. sell the calculator for some much-needed cash, and C. Probably make sure there aren't any batteries in it
For anyone using Godot, Im gona leave this class here that helped me debug where the fuk I was losing 3 second on load. Turned out to be adding a whole list of GUI nodes at once is -a lot- but the Profiler didn't show shit, so.