My main project is a SNES platformer game called Nova the Squirrel 2 (which is, unsurprisingly, a sequel to Nova the Squirrel 1). It's a mascot platformer game like Sonic is, and on an appropriate console for it! There's Kirby-style ability copying and the previous game had a big emphasis on puzzle platforming so that's likely to continue. I have a whole lot of ideas for even more complicated puzzle mechanic than before, and I want to expand on the stuff I already did.
Here's some screenshots of levels.
I'm hoping to make it a very story focused game, and there's going to be a hub world that a lot of the game's story takes place on, just as in Drawn to Life.
(gif, click to view)
Some of the levels are going to use mode 7 and star Maffi instead, and I'm aiming to make them feel like Jumping Flash! with big high jumps and a focus on movement in the air. Of course I can't really have platforms or anything due to technical limits so I have to make it all fit a flat plane... Maybe in a future project I can expand on this as its own game and make a really good Jumping Flash! spiritual successor.
Here's a GitHub link if you want to look at the code! It's open source and it's going to be free when it's done.