The Rafflesia flower, or sorta family of flowers are a flowering parasite that are notable for their size and their wretched smell. They didn't earn the term of Carrion Flower for not going above and beyond after all. Now why do I mention this?
Simply put, my big game Project Arnica is something I want to continue working on. It shows real promise but my overall skills as a developer are not at the point where I will be able to put that project to rights. So instead, I am taking a detour to make a throwaway game. The same way that the Rafflesia takes root and sucks away the life from its host, I will be spending my time and energy from Project Arnica in order to put this thing in order.
Whatever this game ends up as by the end doesn't matter to me. The entire point of its existence is just to act as a punching bag that eats up my unknowingly poor decisions, to give me the knowledge to create something far more complex.
With all of that said, here is what I have for Project Rafflesia so far.
This game is a straight up platformer, with no RPG elements or anything. This is likely my best feeling one yet, as I have spent about 3 days just ruthlessly opening it up, running around, and tweaking small things to make it feel great. The character here is heavy and slippery, with an incredible sense of power behind their moves. I am not a fan of games with weak movement personally, and that has manifested with this monster hopper who can clear gaps like this:
Thankfully as this is a straight up platformer, the moveset is more or less done. I don't have much else to add, so I can move on to beginning other things like level gimmicks and how the game's progression will work. I'll keep this place posted as always.