Re: Project Rafflesia
I am still doing it.
Two major movement mechanics have been added to the game, the first of those being pole climbing. You can grab onto poles and scale them, jump off of them, all of that. It's worth noting that you can't attack on poles, making evasion particularly important if there happens to be something else sharing the space with you.
The second mechanic is swimming. Compared to the protagonist of Arnica, the player here is significantly more agile. Not only swimming quicker, but also being capable of performing a short boost if you press the run button underwater. The one downside they face however is a concerning one. You can't breathe underwater, and eventually that air will run out.
As this game trudges along towards the second playtest build, things are becoming far more lively. Multiple enemies take up levels, backgrounds display proudly behind the world, coins spin, springs react, and the world finally begins to breathe. There is still so much to do, but a game has come out of the chaos.