Page 1 of 1
Efi's Cursed Farm
Posted: Tue Oct 17, 2023 11:45 pm
by Efi
I am Efi and I make this game I called Cursed Farm.
It is an unfolding game similar to Candy Box 2 or Kittens game or Shark Game, but less so like Cookie clicker (it's not meant to be full idle, and it's not meant to make you click a lot).
I was making it in javascript a long time ago, but got bored of making GUI by hand, so I moved on to Godot and it is going much better.
Here's the repo: https://git.lubar.me/efi/cursed-farm-godot
You can participate! I will take suggestions, PRs, art, anything! I have a loose goal in mind, but the design is definitely not set in stone.
It's all mostly unimplemented, anyway.
If you want to actually run it (which is not worth it, too soon!) you will need the nightly version of Godot from their github repo. I can help with setting that up, but it's explained in their pages. Besides that it's just a regular Godot projects with a bunch of garbage assets everywhere as you'd expect.
Now that Godot 4.2 is out, all you need is Godot and the project files from the repo to run it!
Here's some outdated screenshots!
Re: Efi's Cursed Farm
Posted: Tue Oct 17, 2023 11:49 pm
by Jess
I don't know anything about Celsius but I think 666C is a lot
Re: Efi's Cursed Farm
Posted: Tue Oct 17, 2023 11:58 pm
by Efi
Roxy wrote: ↑Tue Oct 17, 2023 11:49 pm
I don't know anything about Celsius but I think 666C is a lot
correct, that was from when I hadn't implemented the thermometer lmao
now it has a yearly+daily cicle and PRGN noise, plus (hidden) humidty factor makes it rain or snow based on absolutely arbitrary rules I made up! (and a bonus off-phase sine so it rains "sometimes" instead of only during the day)
Re: Efi's Cursed Farm
Posted: Mon Oct 30, 2023 4:17 pm
by Efi
this game has a pronoun selector, but
it is not for the player character
Re: Efi's Cursed Farm
Posted: Mon Oct 30, 2023 4:57 pm
by Efi
this is how I roll
Re: Efi's Cursed Farm
Posted: Sat Dec 02, 2023 5:14 pm
by Efi
Ok, here's a big update. I've been making this minigame for ages and it's almost feature-complete. It's still missing some graphic assets and the actual benefits of it (and technically the ability to obtain certain resources to play it), but the complicated parts have been solved!
It looks like this at the start:
Then you add water and some ingredients:
And then you can swap things around bejeweled style to get other results:
There's a limit on swaps and you can finish the potion whenever you like. There can be ways to increase the board size and the swaps available. The result right now is discarded, BUT it does give a result depending on what is on the board by counting. The idea is you can only get one potion from each cauldron run, but once you have made one and unlocked the automation, you can make many without the minigame.
(The bonfire part above will affect it slightly, but that's not implemented yet.)
Re: Efi's Cursed Farm
Posted: Sun Jan 07, 2024 8:45 pm
by Efi
I recorded the new eye candy feature in 60 fps, but my capture didn't quite get to 60 fps.
https://media.chitter.xyz/media_attachm ... bfe965.mp4
Re: Efi's Cursed Farm
Posted: Thu Jan 11, 2024 11:01 pm
by Efi
Decided to use a 4 color palette for the map tiles
Re: Efi's Cursed Farm
Posted: Fri Jan 12, 2024 12:46 am
by chuck